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MetalSlayer69

89 Movie Reviews w/ Response

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very cool use of perspective

bitsky responds:

Thank you!

pretty good action at times, you have to be more conscious of weight while animating, a lot if the impacts don't feel very.... impactful, the kick for example, the leg needs to accelerate more, meaning more frames as it begins moving, and less frames after it gets going. Also squash and stretch, when she lands on the ground after breaking the through the window she should squash down slightly for a frame. There's also not much use of anticipation, you should be leading action be first going in the opposite direction, an example being the leg 19 seconds in, if it moved left before going right offscreen, the audience would be able to tell, the way it is now isn't well directed, though the dust clouds are a nice touch. Oh yeah and that run cycle is one of the worst I've seen. Anyway, despite my criticisms, definietely keep animating, Alan Becker has a set of tutorials on the basic principles of animation, and there's also Richard Willliams' book

BaconBob9000 responds:

The problem I have with this one was I chose to do draw on the slides themselves while my older animations were done on sketch pad then I just transferred it the animation program and either traced them into the slides or just animate them the way they were.

Also thanks for critique

could've used some shading or something, there's a few moments in there that just look like an indescipherable mess of lines. Great action tho

Tilacus-X responds:

Thank you very much for the feedback! I will take note of that :3

too many frames in a lot of places makes the movements sluggish, also no real anticipation in the axe swing makes it lose a lot of its impact, there should always be an anticipation or "wind-up" before the action happens

Chaos-Insurgency responds:

Ok, i will try to make my animations better

this isn't animation, it's storyboards, and not even good ones at that, everything is symbol drawn and it's obvious there's no construction used

JaxhousQ responds:

Ummm? Wasn't it obvious it wasn't animation? I never at any point called it that... Otherwise, thanks for your feedback! I'll try to do better in the next one!

really smooth and cool, how did you do the frames where the clay is in the air?

PencilKiller responds:

Well, I took a picture of a blank frame first, then rested the clay on something supporting it (eg: a pillar of clay). Then I edited the pillar out in post production to get the clay seemingly fly in the air

this is almost great, there's a few issues with models twitching around and I think you could've handled the camera better

still fun to watch though, keep at it!

RannitX responds:

Thanks for the support and I agree there is definitely room for improvement. Hope you had a great madness day.

movements have a nice weight to them, violence is visceral and cathartic, and you even managed to suprise me halfway through

FloppyFins responds:

Thank you so much! I'm really glad you enjoyed it!
I do my best to keep viewers on their toes

I cry everytiem

YamiKurutto responds:

;-;

A man of talent and of good clean sense,
Who speaks with polished air-
On silver floods of his own eloquence
He floats to God knows where

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Joined on 4/3/20

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