extremely stiff animation, a lot of movements should accelerate as they begin moving, then de-accelarate as they come to a stop
extremely stiff animation, a lot of movements should accelerate as they begin moving, then de-accelarate as they come to a stop
Okay :)
pretty boring to watch, I assume you were going for a surrealist comedy, but nothing really funny happens, Doomguy walking into a new location, gunning down imps then repeating isn't interesting or entertaining
I didn't really have much to work with, there's not many doom models in 3dmm. just doomguy, imp, and a cyberdemon. that was all i could work with.
you have some wack momentum on a few movements, sometimes things should accelerate/de-accelarate while you have them going at a constant speed, the dummy moving through the air in the frog animation as an example.
Anyway, very nice stuff otherwise
Always appreciate the feedback! I too have definitely felt that some of the movements and accelerations were a little off (probably due to me limiting myself to one night to crank these out) Doing these consistently for a couple months now, I should be able to keep a better eye out for it!
jokes are well written, voice acting is alright, animation is not that good
Thank you for watching!
managed to be chaotic while still easy to follow, drawings could be better, sound effects would be nice. You're very good at explosions
thanks man
animation isn't the best, still made me laugh with how ridiculous it got at times (0:46) I would reccomend more exaggeration in the character's movement, in this movie they're mostly static with only the facial features moving, having the head shape morph along with the mouth would help with emphasizing.
oops I mean:
Oi mate, come aff a gaff a' this codger, silly cunt made me laugh me fookin' bollocks off, bloody 'ell I say!
cheers for the feedback lad, i'm right chuft ya enjoyed me film!
character design isn't memorable or original, although you did a good job showing different expressions, closeup was cool, sound design is great, animation is kind inconsistent. A lot of the movements feel stiff and inorganic (the arm slamming down on the button, for example) , but you did a good job giving momentum to the accessory features (hair and ears).
I guess the main reason I'm giving such a meh rating is that I don't really feel anything towards the story being told, maybe if I knew this character better I would feel bad for his situation. Still, story isn't everything, but the animation here is just alright.
Anyway, the way I would improve the animation is to add more anticipation, and more exaggeration, going back to the hand slamming the button, you could've had him form the fist slower, have the fist tremble with rage, have the fist slam downwards with a stronger sound effect, make the camera shake, maybe the force of him slamming downwards is so strong that it briefly launches the character upwards. Use a different camera angle to further exaggerate the size of the fist.
Exaggeration is one of the key elements of animation, it's the most distinct aspect that seperates it from other forms of media.
anyway don't let this comment discourage you, you have good ideas here, and I can see you know what you're doing when it comes to technical stuff like smear frames
sorry for how poorly formatted this is
tldr: git gud lol
That's the kind of feedback I appreciate the most. Thank you for such indepth analysis. Surely, I will take your advice into consideration. Regarding the 'stiffness' of the animation you mentioned, it is intentional and most likely I will stick to it :) Please remember that's, just experimental video, no big story behind that.
Thanks once again!
Animation's pretty good, especially the exaggeration and smear frames
correct me if I'm wrong, but it looks to me like you're animating in 12fps, your movements would appear a lot smoother in 24
still, nice stuff
<3 thanks, we appreciate it
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