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MetalSlayer69

327 Movie Reviews

89 w/ Responses

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jokes don't land, Character designs aren't pleasing to look at, animation is alright, full of pointless shock humour

gives me cboyardee vibes, would love to see something longer in this style

song name?

lots of obvious tweening, and even the frame by frame stuff isn't that smooth, it might be worth learning smear frames for quicker movements.

good, but my least favourite of the ENA series so far, too much time spend on the 3D sections, and characters aren't as wacky as I'd like them to be

still very cool, 4 stars

very obvious tweening on the arm movement, lip syncing is good though

edit: thanks for the gold kind stranger!

animation isn't the best, still made me laugh with how ridiculous it got at times (0:46) I would reccomend more exaggeration in the character's movement, in this movie they're mostly static with only the facial features moving, having the head shape morph along with the mouth would help with emphasizing.

oops I mean:
Oi mate, come aff a gaff a' this codger, silly cunt made me laugh me fookin' bollocks off, bloody 'ell I say!

weMakeMoopies responds:

cheers for the feedback lad, i'm right chuft ya enjoyed me film!

character design isn't memorable or original, although you did a good job showing different expressions, closeup was cool, sound design is great, animation is kind inconsistent. A lot of the movements feel stiff and inorganic (the arm slamming down on the button, for example) , but you did a good job giving momentum to the accessory features (hair and ears).

I guess the main reason I'm giving such a meh rating is that I don't really feel anything towards the story being told, maybe if I knew this character better I would feel bad for his situation. Still, story isn't everything, but the animation here is just alright.

Anyway, the way I would improve the animation is to add more anticipation, and more exaggeration, going back to the hand slamming the button, you could've had him form the fist slower, have the fist tremble with rage, have the fist slam downwards with a stronger sound effect, make the camera shake, maybe the force of him slamming downwards is so strong that it briefly launches the character upwards. Use a different camera angle to further exaggerate the size of the fist.

Exaggeration is one of the key elements of animation, it's the most distinct aspect that seperates it from other forms of media.

anyway don't let this comment discourage you, you have good ideas here, and I can see you know what you're doing when it comes to technical stuff like smear frames

sorry for how poorly formatted this is

tldr: git gud lol

Kubbs responds:

That's the kind of feedback I appreciate the most. Thank you for such indepth analysis. Surely, I will take your advice into consideration. Regarding the 'stiffness' of the animation you mentioned, it is intentional and most likely I will stick to it :) Please remember that's, just experimental video, no big story behind that.
Thanks once again!

very well stylized, you blended different animation styles and somehow managed to pull it off. I also appreciate not tacking on a happy ending. Animation style is a bit too wacky in my opinion, there's nothing wrong with going off-model but I feel you're characters are hardly ever on-model!
So yeah, not perfect, but I'm giving 5 stars anyway for the uniqueness alone

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Joined on 4/3/20

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